Nested experience
Interactive overlay splat
Open full
✕
Overlay splats let one scene open another.
FUMOCA
Studio
No file loaded — drop .splat or .ply to begin
Separate professional editing workspace
📂 Open
↩ Undo
↪ Redo
◧ Compare
📷 Capture
📍 Hotspots
🎯 Extract
⏺ Record
⬇ Export
☁ Save
🚀 Publish
Navigate
🌐
✋
🔍
Select
▭
⟡
✦
Edit
🖌
🎯
🎨
💧
Transform
↕
⤢
↻
✂
Display
◉
·
⊡
🌈
◌
⊙
View
⊞
⬡
⧉
⤢
Tools
Select
Clean
Layers
Drop .splat or .ply
Full .ply capture files supported — camera positions, colour, and structure preserved. Non-destructive until export.
Brush
▾
Size
28px
Strength
100%
Hardness
80%
Spacing
25%
Paint Color
▾
Opacity
100%
Mode
Replace
Multiply
Screen
Overlay
Hue Only
Saturation
Visualization
▾
✨ Photoreal: OFF
tap to toggle
▶ Reveal
◀ Dissolve
Point brightness
1.4×
Point scale
1.8×
Blob softness
60%
Depth of field
Off
Selection
0
🗑 Delete
✕ Deselect
⇄ Invert
⊕ Grow
⊖ Shrink
↔ Expand
Select All
Select None
✦ Similar
◎ Region
Filter Select
▾
Opacity ≤
0.15
Scale ≥
0.20
Density radius
0.08
Min neighbours
2
Low Opacity
Large Halos
Floaters
Outer Noise
Transform Selection
▾
Scale
1.0×
Opacity boost
0%
Color temp
0
Apply Transform
AI Smart Cleanup
AUTO
⚡ Auto Clean Subject
Detects core subject, removes outer floaters and noise automatically.
Aggressiveness
50%
Select Floaters
Outer Noise
Low Opacity
Large Halos
Density & Opacity
▾
Opacity threshold
0.12
Scale threshold
0.20
Density prune %
8%
Opacity Sharpen
Density Prune
✦ Smart Select
▾
Depth-aware tools — selects what's at the same depth, not just screen position.
🎯 Select Object (click canvas)
🫧 Foreground
🌫 Background
Depth brush
On
When on, brush only selects Gaussians at the same depth — won't bleed through to back surfaces.
Global Cleanup
▾
🪄 Remove Background
✦ Isolate Subject
🕳 Fill Holes
Hole fill radius
0.05
Layers
+ Add
Del
🧊
Main Splat
👁
🎨
Background
👁
✨
FX Overlay
👁
Layer Settings
Blend mode
Normal
Add
Multiply
Screen
Overlay
Difference
Opacity
100%
—
Total
—
Alive
—
Deleted
—
Selected
Background
Color
Effects
Export
Background Type
None
Solid
Radial
Linear
Studio
Neon
Violet
Ocean
Sunset
Arctic
White
Custom
Color A
Color B
Angle
135°
Background Image
▾
📎 Load Image
Remove
BG opacity
100%
BG blur
0px
BG scale
100%
Environment Light
▾
Ambient
80%
Key light
60%
Fill light
30%
Rim light
40%
Light color
Tone Curve
LUT
RGB
R
G
Reset Curve
Basic Adjustments
▾
Exposure
0
Contrast
0
Highlights
0
Shadows
0
Whites
0
Blacks
0
Color & Presence
▾
Saturation
0
Vibrance
0
Temperature
0
Tint
0
Hue shift
0°
HSL Per-Channel
▾
Hue
Sat
Lum
Reds
0
Oranges
0
Yellows
0
Greens
0
Blues
0
Purples
0
Apply Color Grade
Reset All
Bloom & Glow
▾
Bloom strength
0%
Bloom radius
50%
Bloom threshold
80%
Depth of Field
▾
Focus distance
50%
Aperture
f/4
Bokeh quality
Med
Film & Grain
▾
Film grain
0%
Vignette
0%
Chromatic aberr.
0%
Lens distortion
0%
Motion Blur
▾
Strength
0%
Direction
0°
Glitch & Hologram
▾
Glitch intensity
0%
Scan lines
0%
Hologram
Matrix
Glitch
Retro
Splat Export
📦 Export .splat (cleaned)
📦 Export .ply (w/ colors)
☁ Save to Supabase
Image Render
▾
Resolution
1× (native)
2× (HD)
4× (4K)
8× (8K)
Format
PNG (lossless)
JPEG (smaller)
WebP (web)
TIFF (16-bit)
EXR (HDR)
Background
Transparent
Current BG
White
Black
🖼 Render Image
🎞 Render Sequence (PNG)
Video Export
▾
Duration
4 sec
6 sec
8 sec
12 sec
20 sec
FPS
24 fps
30 fps
60 fps
Quality
Draft
High
Ultra
Camera path
Auto orbit
Slow zoom in
Fly-around
Custom keyframes
⏺ Record Video
Recording…
3D Print (Mesh)
▾
🧱 Open Mesh Studio →
Full point-cloud → STL/3MF pipeline in the dedicated Mesh Studio.
Timeline
▶
■
00:00.000
+ Keyframe
+ Track
Camera
📸 Auto Orbit · 6s
Background
🎨 Neon Dark
FX
✨ Bloom
Audio
🔊 Ambient Track
Load a .splat or .ply file to begin editing
B
orbit
E
brush erase
X
box
L
lasso
P
paint
Del
delete
⌘Z
undo
G
toggle blobs
⏺ Video Capture
✕
Ready to record
Duration
4 sec
6 sec
8 sec
12 sec
FPS
24 fps
30 fps
60 fps
⏺ Start Recording
⬇ Download Video
↗ Share
BEFORE
AFTER
↔
Done